![]() Confirm that the camera is placed exactly correct by downsizing the grid to size 1 and zooming in. The easiest way to find these points is to enter vertex manipulation (Shift+V) with the brush selected, then while in vertex manipulation you select the Camera tool again. Then, in the 2D Side viewport (again, in this particular example), you will have to place the part of the camera tool that “points” (the red line) at the middle point of one edge of the brush, and the camera itself between the middle point and the lower point of the opposite edge (i.e. It is a good idea to downsize the grid to 1 and zoom in and check that the camera is aligned correctly, as it snaps to grid 1. with the face you want to manipulate facing upwards, you might have to use another viewport) and place the camera itself along one edge of the brush and as many units away as the brush is long (which in this case is 256 units) and have the camera point 45 degrees towards the opposite edge (check the Top view in the screenshot if you don’t understand what I mean). What you need to do is select the Camera tool (Shift+C) and in the 2D Top viewport (in this particular example, if the brush is oriented differently, e.g. To select all of the textures in one, use Ctrl+A or the Select All option in the Edit menu. If there are a lot of textures, it might take awhile. Start by loading your Half-Life WAD into TexMex. What do you do if you want the wall texture to run parallel (either vertically or horizontally) with the wall textures next to the skewed brush? You might think it's impossible, which it practically has been, but I’ve discovered a rather simple trick to achieve this using a couple of tools found in Hammer that I suspect are mostly overlooked: Align To View and the Camera tool. For a large amount of textures, we recommend using Vtex.) 1. Part 3 of Half-Life Modding in 2022, Your first map This is a longer video, but it contains a lot of content, so use the chapters to view the content you wa. This can be okay for some occasions, but doesn't really look that good. ![]()
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